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Dragon Ball GT: Final Bout : ウィキペディア英語版
Dragon Ball GT: Final Bout

| genre = Fighting
| modes = Single player
multiplayer
| platforms = PlayStation
}}
''Dragon Ball GT: Final Bout'', known in Japan and Europe as , is a fighting game for the PlayStation. It was produced and released by Bandai in Japan, parts of Europe, and North America in 1997. The game was reissued in Europe in 2002 and in North America in 2004. The game shares the distinction of being the first game in the series to be rendered in full 3D, and the last ''Dragon Ball'' game produced for the console. There would not be another new ''Dragon Ball'' game for consoles until the release of ''Dragon Ball Z: Budokai'' in 2002.
== Gameplay ==

The game is similar to other fighters but features 3D environments and characters from the Z and GT series of ''Dragon Ball'' franchise. Unique in the game were the special ki attacks called a ''Special Knockout Trick''. These were the spectacular versions of the character's ki attacks the player performed at a distance. When these attacks are performed, the camera would cut and pan to the attacking character who would power up and the player would fire. During the attacking character's power up, the opposing character would be giving the opportunity to either retaliate or block upon the moment the word counter would flash on the lower right hand corner of the screen. If the player chose to retaliate, they too would power up and fire a ki attack causing a power crossfire which the camera would go around both characters à la bullet time.〔Retrieved from the game's North American instructional manual circa 2004.〕 Which player is pressing their button the fastest determines who receives the brunt of the blast. Another feature which was carried over from ''Legends'', was a technique called ''Meteor Smash''. With a key combo, players could ignite a chain of mêlée attacks.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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